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Chapter

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Title

How Accurate is the Positioning in VR? Using Motion Capture and Robotics to Compare Positioning Capabilities of Popular VR Headsets

Authors

[ 1 ] Instytut Robotyki i Inteligencji Maszynowej, Wydział Automatyki, Robotyki i Elektrotechniki, Politechnika Poznańska | [ P ] employee

Scientific discipline (Law 2.0)

[2.2] Automation, electronics, electrical engineering and space technologies
[2.3] Information and communication technology

Year of publication

2024

Chapter type

chapter in monograph / paper

Publication language

english

Keywords
EN
  • virtual reality
  • robotics
  • localisation
  • accuracy
  • user tests
Abstract

EN In this paper, we introduce a new methodology for assessing the positioning accuracy of virtual reality (VR) headsets, utilizing a cooperative industrial robot to simulate user head trajectories in a reproducible manner. We conduct a comprehensive evaluation of two popular VR headsets, i.e., Meta Quest 2 and Meta Quest Pro. Using head movement trajectories captured from realistic VR game scenarios with motion capture, we compared the performance of these headsets in terms of precision and reliability. Our analysis revealed that both devices exhibit high positioning accuracy, with no significant differences between them. These findings may provide insights for developers and researchers seeking to optimize their VR experiences in particular contexts such as manufacturing.

Pages (from - to)

79 - 86

DOI

10.1109/ISMAR-Adjunct64951.2024.00027

URL

https://ieeexplore.ieee.org/document/10765265

Book

2024 IEEE International Symposium on Mixed and Augmented Reality. ISMAR-Adjunct 2024. Proceedings

Presented on

IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024, 21-25.10.2024, Bellevue, USA

License type

other

Ministry points / chapter

20

Ministry points / conference (CORE)

200

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