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Chapter

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Title

Real-time CPU-based View Synthesis for Omnidirectional Video

Authors

[ 1 ] Instytut Telekomunikacji Multimedialnej, Wydział Informatyki i Telekomunikacji, Politechnika Poznańska | [ P ] employee

Scientific discipline (Law 2.0)

[2.3] Information and communication technology

Year of publication

2022

Chapter type

chapter in monograph / paper

Publication language

english

Keywords
EN
  • virtual view synthesis
  • omnidirectional video
  • immersive video systems
  • real-time video processing
Abstract

EN In this paper, the authors describe the real-time CPU-based implementation of the virtual view synthesis algorithm for high-resolution omnidirectional content. The proposed method allows a user of the immersive video virtually navigating within the scene captured by a multiview system comprised of 360-degree or 180-degree cameras. The proposed method does not require using powerful graphic cards as other state-of-the-art real-time synthesis methods. Instead, the emerge of consumer-grade multithreaded CPUs and CPU-based virtual view synthesis, allows further development of cheap, consumer immersive video systems. The proposed method was compared with the state-of-the-art view synthesis algorithm – RVS, both in terms of quality of synthesized views and computational time required for the synthesis, presenting the usefulness of the proposed method.

Pages (from - to)

241 - 247

DOI

10.24132/CSRN.3201.30

URL

https://dspace5.zcu.cz/handle/11025/49600

Book

30th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision : WSCG 2022

Presented on

30th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision : WSCG 2022, 17-20.05.2022, Pilsen, Czech Republic

Ministry points / chapter

5

Ministry points / conference (CORE)

70

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