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Hand Tracking in Extended Reality Educational Applications


[ 1 ] Instytut Technologii Materiałów, Wydział Inżynierii Mechanicznej, Politechnika Poznańska | [ P ] employee

Scientific discipline (Law 2.0)

[2.9] Mechanical engineering

Year of publication


Chapter type

chapter in monograph / paper

Publication language


  • mixed reality
  • education process
  • object manipulation

EN Virtual, Augmented, and Mixed Reality (VR/AR/MR) or Extended Reality (XR) applications may be used as an innovative educational tool. Devices such as Oculus Quest 2 offer the possibility of using passthrough view and hand tracking which enables user to interact with virtual environment and see his surroundings. These functions enable the preparation of training applications, in which the user is able to simultaneously see his workplace and the number of generated job instructions or practice work-related activities without losing contact with the environment. This opens up a number of opportunities related to broadly understood education. The article briefly discusses the developed concept that allows for training in XR, in which user interactions with virtual elements are as close to the real ones as possible. The development of interactions using hand tracking and passthrough are described.

Date of online publication


Pages (from - to)

317 - 325





Advances in Manufacturing III : Volume 2 - Production Engineering: Research and Technology Innovations, Industry 4.0

Presented on

7th International Scientific-Technical Conference MANUFACTURING 2022, 16-19.05.2022, Poznań, Polska

Ministry points / chapter


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