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Chapter

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Title

Efficient Depth-Based Coding

Authors

[ 1 ] Katedra Telekomunikacji Multimedialnej i Mikroelektroniki, Wydział Elektroniki i Telekomunikacji, Politechnika Poznańska | [ P ] employee

Scientific discipline (Law 2.0)

[2.3] Information and communication technology

Year of publication

2019

Chapter type

chapter in monograph

Publication language

english

Abstract

EN This chapter addresses predictive coding methods for depth maps that are required for virtual view synthesis. In multi-view immersive systems, virtual views play a very important role in the overall quality experienced by the users. Despite the fact that depth maps are not viewed by the users, their accuracy has a significant impact on the quality of the corresponding synthesized views. This is mostly due to the geometry information of the scene they represent, which enables reconstruction of any viewpoint lying between two camera views. The indirect impact of depth map quality on synthesized images and video suggests that the optimization of coding algorithms for view synthesis can improve the quality of experience of the user. In this context, the chapter discusses the compression of depth maps using standard coding techniques. A method for compressing the depth map with the use of the standard coding technique of advanced video coding is provided. A depth map quality metric is discussed as this is of paramount importance when allocating bitrates between the texture and the depth videos. Furthermore, experiments regarding compression efficiency and bitrate allocation strategy are described and their results presented.

Pages (from - to)

97 - 114

DOI

10.1007/978-3-319-77842-6_4

URL

https://link.springer.com/chapter/10.1007/978-3-319-77842-6_4

Book

3D Visual Content Creation, Coding and Delivery

License type

other

Ministry points / chapter

20

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