Technical and informational aspects of using digital games in public participation in urban planning in relation to the 11th UN Sustainable Development Goal
[ 1 ] Instytut Architektury, Urbanistyki i Ochrony Dziedzictwa, Wydział Architektury, Politechnika Poznańska | [ P ] pracownik
2023
rozdział w monografii naukowej
angielski
- public participation
- video games
- sustainable development
- data aggregation
- digital visualization
EN This chapter reveals the technical and simulation aspects of the application of digital games in the process of social participation in urban planning with reference to the 11th Sustainable Development Goal from the 2030 Agenda issued by the United Nations. Using selected examples, it was shown how the use of digital games in participatory processes can be an effective tool for visualizing processes or mass aggregation of spatial data. The benefits presented were cross-referenced to the points falling under the provisions correlated with the 11th UN Sustainable Development Goal in order to demonstrate the convergence of the described participatory methods with the strategies of the Agenda 2030.
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