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Chapter

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Title

Flexible Photorealistic VR Training System for Electrical Operators

Authors

[ 1 ] Instytut Technologii Materiałów, Wydział Inżynierii Mechanicznej, Politechnika Poznańska | [ P ] employee

Scientific discipline (Law 2.0)

[2.9] Mechanical engineering

Year of publication

2022

Chapter type

chapter in monograph / paper

Publication language

english

Keywords
EN
  • VR
  • Industrial training
  • Content creation
  • Photorealism
Abstract

EN Virtual reality can be a very effective tool for professional training, especially when training performed in reality would pose a high risk for the trainees. However, efficient use of VR in practical industrial training requires high-quality VR training environments - 3D scenes and interactive scenarios. Because creating such a VR environment is a complex and time-consuming task, existing VR training systems generally do not offer the flexibility that would allow trainers to adjust the environments to changing training contexts and requirements. In many cases, in industrial training, however, one can benefit from the componentization and repeatability of the training content to provide such flexibility. In this paper, we propose a method of creating photorealistic virtual reality training scenes with the use of a library of training objects. Designing training objects is a relatively complex process, but once a library of objects is available, a designer can assemble new training scenes from the objects available in the library. Training scenarios can be added using an easy-to-use graphical tool.

Date of online publication

02.11.2023

Pages (from - to)

5-1 - 5-9

DOI

10.1145/3564533.3564561

URL

https://dl.acm.org/doi/10.1145/3564533.3564561

Comments

Article No. 5

Book

Web3D '22 : Proceedings of the 27th International Conference on 3D Web Technology

Presented on

27th International Conference on 3D Web Technology Web3D '22, 2-4.11.2022, Evry-Courcouronnes, France

Ministry points / chapter

20

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